Dragonspawn Legacy Series
By Rebecca Cross and Rya Wolf
()
About this series
The Quest for the Grail has begun. The Dragon Council of Twelve, with the aid of common Dragons across Britain, have sent the Grail Quest details to King Arthur’s Companions via the only route open to them – their dreams. The directions are sketchy at best. Armed only with the scratchings of ancient runes, a Dragon scale or two, and the whispered guidelines from individual dreams to guide them, the Companions set out on a perilous journey across the British Isles to find the hidden path to the Grail Castle. The way is fraught with danger, and abundant with ancient horrors few Humans have survived, but if they are successful, they will procure the means to returning the Council to the proper Golden Age timeline, and the key to defeating Guinevere, Queen of Dark Realm Britain...for she and her ilk are on their trail. The realms continue to splinter, and the Companions know that time is no longer on their side.
Titles in the series (6)
- And They Shall Be Nameless: The Quickening
1
The Golden Age of Camelot was over, and the magic was gone. King Arthur was dead, the Round Table was disbanded, and necromancers like the mighty Merlin were thought to be mad lunatics. The Council of Twelve, revered dragons who were the very cornerstone of magic and had the ability to turn human, had disappeared. By a sheer token of power and luck, Merlin is given a chance to set things right – a chance to thwart the evil that had invaded the kingdom of Camelot. Research reveals that he needs two women that are descended from the Council bloodline. In order to set all to rights, Merlin seeks his deliverers out – and finds them not in the present or past, but in the future. Free-spirited Jasin Támariz and reserved Tatiana Richfield are former college roommates and best friends. With the help of Viviane, the Lady of the Lake, they learn the ways of the Knights of the Round Table, and, thanks to their special heritage, they discover the subtleties of Avalonian magic. They take the long road to Camelot, and by the time they arrive at King Arthur’s court, word has spread of their mystery – for no one has ever seen their faces, and no one knows their names. What’s more important, no one is aware they are women. But eventually they must reveal themselves, and it shakes the very foundation of Camelot, in more ways than one.
- Dragon Resurrection
3
Eighteen years have passed since Jasin Támariz and Tatiana Richfield took their fateful trip to England and fell through the realms...into a time when they were revered as champions, knights of the Round Table, and wives of two of the most legendary men in history, Lancelot duLac and Arthur Pendragon. They did what they promised they would do: they saved Camelot from ruin and turned the tides from fabled myth to living history. That was then. Their work was finished, and now they were home. Ever since they came back from their extraordinary adventure, they haven’t spoken. Friendships that had seemed stronger than iron ramparts simply fell apart when they left their idyllic lives in the past. They each patched up their shattered lives and moved on – Jase to the Mideast coast of the United States; Tash to the rolling hills of southern England. Little do they know that the Fates are already plotting to throw them back together again. The Council of Twelve, the dragon center of the Camelot lore, has been lost, thrown into another dimension by an unknown force of unimaginable evil. The race is on to resurrect new champions of the Council bloodline to thwart that evil. And, as it was with Tash and Jase...those who have the bloodline have the power.
- And They Shall Be Nameless: The Wreck of Humanity
2
The Order of the Round Table was legendary, and its members were well known for doing the impossible. Jasin Támariz and Tatiana Richfield were no different. Their first impossible task had been accomplished – two women with unknown backgrounds had been accepted as Knights of the Round Table. They had more than earned it. Now it was time for the harder part – eliminating the one that would see it destroyed. The catalyst was already identified and Jase and Tash vowed they would find a way to make sure that catalyst could do nothing to influence the state of Camelot’s security in the world. They had put too much of themselves into making that a reality already, and they are certain they can handle the cost. They know they cannot stay; that ultimatum was declared to them early to help them define their duty. In order to keep the continuum laws, they must return to their own time once the task is complete. Their advice is one simple key instruction, cryptic and nearly absurd in the scope of their duty: “Be careful to guard your hearts.” It turns out to be easier said than done and in the end they must learn that there are some things that just can’t be controlled, no matter how much blood, sweat, and tears are shed.
- Dragonspawn Catalyst
4
All Hell was breaking loose. The realms were collapsing. One by one, the Dragon Council of Twelve, including the Dragon Mother Kierkegaard, have been overcome by a powerful cast of dark magic, magic that has splintered time into a shattered kaleidoscope of alternate-reality realms. The Council have been thrust unwilling into their human forms, stripped of their powers, and hurled into one of these realms, struggling to understand their circumstances. They are desperate to return to the real timeline, the realm where Arthur and his Companions reside, and set the timelines to rights – but without their abilities, they are helpless and terrified. Without their guidance and wisdom in the real realm, the others have begun to crumble, leaving chaos in their wake. Tash and Jase, now reunited, join Arthur and his Companions in their attempt to bring the realms back together. Arthur has amassed a team of brilliant scientists to create the highly secret Ionic Transrealm Morphigation Project, which can force open the gates between the realms and permit the Companions to jump across the timelines. It’s a dangerous process, made all the more necessary when Jase’s daughter is taken into one of the alternate realms by the evil Queen Guinevere and her mad Dragonspawn sons. With the aid of Arthur’s team, the Companions set out to return to Camelot in the hopes of rebuilding all that had been lost. Along the way, Tash and Jase must find a way to rebuild their friendship as well as their long-lost marriages to the two most powerful men in history. Their children have been introduced to the fantastical adventures of their mothers – and for Thalia, Talon, Kira, Sterling, and Dalton, there is far more at stake than even they can guess.
- Shadows of Dragons
5
The shadows have fallen. Kira, daughter of Lancelot and Jasin, has been rescued from the clutches of Banczack and Guinevere, but had been forever changed by their cruelty and torture. Gone are the carefree days of her youth, and her sleep is filled with terrible nightmares. Only one man, the priest who had rescued her, truly understands...and he is out of her reach. Banczack, obsessed with finding his prize, sends garrison after garrison to Camelot in hopes of recapturing her, until Guinevere decides to take matters into her own hands...and the first thing she wants is the power of Avalon. King Arthur’s team at the Stronghold’s laboratory, struggling to maintain the massive power grid that opens the doorways between realms, are startled to receive refugees from Avalon, a mass of Fomorii soldiers from Guinevere’s castle, and an unusual Dragon covered in yellow and blue feathers...until they realize that they are no longer part of the Stronghold, or England, or even Earth. The Council of Twelve, still exiled in an alternate realm, are helpless to aid Mankind. All paths are being guarded, and all doors are being watched...all but one, and that is the one the Council are determined to use to contact those who can save them all.
- Dragon's Gauntlet
6
The Quest for the Grail has begun. The Dragon Council of Twelve, with the aid of common Dragons across Britain, have sent the Grail Quest details to King Arthur’s Companions via the only route open to them – their dreams. The directions are sketchy at best. Armed only with the scratchings of ancient runes, a Dragon scale or two, and the whispered guidelines from individual dreams to guide them, the Companions set out on a perilous journey across the British Isles to find the hidden path to the Grail Castle. The way is fraught with danger, and abundant with ancient horrors few Humans have survived, but if they are successful, they will procure the means to returning the Council to the proper Golden Age timeline, and the key to defeating Guinevere, Queen of Dark Realm Britain...for she and her ilk are on their trail. The realms continue to splinter, and the Companions know that time is no longer on their side.
Rebecca Cross
Rebecca often collaborates with author Rya Wolf under the moniker FarCrutch Productions. Find us on Facebook, Twitter, Instagram, and Pinterest!REBECCA CROSS holds a Bachelor of Arts degree in English and takes great delight in the written word. She has been an avid reader since she was a child; as a writer, she has created castles full of fiction since the mid-1980s, has contributed several stories to fan magazines, dabbled with song lyrics and poetry, and has piles of half-finished short stories stuffed in cubbyholes and drawers around her house. She enjoys traveling, and when she’s not planning her next vacation adventure, she enjoys a quiet life in the country.
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