About this series
A cursed dagger. A shipwrecked crew. A mysterious, glowing island. Shards of the tale appear in an ancient book under the name of a famous Rhihalven storyteller, and Martina, Heath, and London take it as a call to return to Sheardland.
Soon, these covert ambassadors from the human race discover something new. The blade is shrouded in enchantment—and imbibed with a curse. Someday it will destroy something essential to Sheardland’s existence, deep within the Earth.
The blade's power is coveted by many. But just who in Sheardland knows about the blade and what it was created to do?
Martina and her friends vow to find the dagger and destroy it. Their search brings them to the Isle of Bala Zopyre, the mysterious glowing island. The dagger itself, now so close to fulfilling its purpose, grows in strength, becoming dangerous for any to touch. And the ancient, omniscient sage Amara’s life seems mysteriously intertwined with that of the blade. But, is she still a friend to the three adventurers, or has she taken a different side in the fight to protect Sheardland?
With so much at stake, the trio must outwit the magic folk and prevent the dagger from destroying both worlds.
Titles in the series (4)
- Martina Mackenzie: The Diana's Eye
1
When she opened the music box, Martina never imagined it would lead her on a wild adventure to save a world that she never knew existed—a world that had been secretly watching hers for thousands of years. As apocalyptic flooding becomes a global concern, twelve-year-old Martina mourns the loss of the grandfatherly previous owner of her family’s ice cream shop. He left her an intricate music box that is an exact replica of the shop, which leads her and friends Heath and London through the ice cream machine and into Sheardland: an ancient sanctuary within the Earth where magical races escape the threats humans pose to their civilizations. Mysterious happenings that interrupt the life in perfect Sheardland lead the trio on a hunt for the Diana’s Eye—one of eight orbs that hold the moon in orbit—and the creatures thought to have stolen it, who were previously thought to be extinct. To save Sheardland’s inhabitants from their nightmares and keep their world from flooding too, Martina and her friends must locate whoever is using the Diana’s Eye in a world they barely know. Tales of magical creatures, hidden treasures, and conflicts both ancient and new blend together to create the story of the Diana's Eye. Can Martina and her friends navigate Sheardland in time to save its ancient races . . . without use of magic? This is the first in the series of 6 Martina Mackenzie adventures.
- Martina Mackenzie: The Enchanted Carousel
2
A strange creature in the forest . . . A septet of mystical amulets . . . A beautiful enchanted carousel . . . Martina, Heath, and London must figure out how they are connected to a greater mystery in time to prevent Sheardland from completely falling under the carousel’s spell. The second installment of the Martina Mackenzie series, The Enchanted Carousel, promises more magical mystery as Martina, Heath, and London return to Sheardland for a much-anticipated festival: a celebration of magic and all that is Rhihalven. To help finish the enchanted carousel before the festival, the trio must harvest wood from a special tree, but a wrong turn in the forest leaves them lost and dependant on the sage Amara for guidance. In return for her help, they agree to search for the Bloodstone Amulet—rumored to heal any ailment—which has been lost since ancient times. Assisted by a precocious Rhihalva girl, the crew searches banned texts and discovers a plot to copy the amulet and switch the fake for the real thing. Could the mysterious symbols on beaded necklaces from the festival mean more than well-wishes? Will Martina, Heath, and London discover the carousel’s secret before a dangerous secret society makes their intentions known? All the while, a strange feeling is overwhelming the inhabitants of Sheardland, and somehow, the enchanted carousel is at the root of it all.
- Martina Mackenzie: The Palace of Glass
3
An Elfin queen’s curse sears through the ages as the secret society that threatens Sheardland’s existence burns to find out what else lies in her tomb. By the end of the tale, Rhihalven, Elves, Fairies, and humans have all become involved as they grapple for control of a key, long-forgotten wisdom, and an ancient secret. With the discovery of Mr. Willoughby’s diary in this third book of the Martina Mackenzie series, the trio sets off on yet another wild adventure in Sheardland. To find the missing earth key, Martina, Heath, and London disguise themselves as Elfin servants at Womeldorff Castle. As they piece together clues from the diary and what they learn from fellow servants, they discover a wrongfully accused prisoner about to be executed and determine to help him. Faster than a snarling wild snapdragon, the escape goes awry, leading to an unplanned trip to the famed Forian Tree where Martina runs into a familiar face. Ancient wrongs rekindle as more tales of Fairies are proven true. Meanwhile, decades of scholarly study pay off for one Elf who unleashes spells that none thought possible to cast. Will the trio find the key before it falls into the wrong hands? Can a curse from long before the elemental laws smolder on forever? Martina, Heath, and London discover more of Sheardland’s secrets as they struggle to continue Mr. Willoughby’s work without getting caught in the inferno.
- Martina Mackenzie: The Isle of Bala Zopyre
4
A cursed dagger. A shipwrecked crew. A mysterious, glowing island. Shards of the tale appear in an ancient book under the name of a famous Rhihalven storyteller, and Martina, Heath, and London take it as a call to return to Sheardland. Soon, these covert ambassadors from the human race discover something new. The blade is shrouded in enchantment—and imbibed with a curse. Someday it will destroy something essential to Sheardland’s existence, deep within the Earth. The blade's power is coveted by many. But just who in Sheardland knows about the blade and what it was created to do? Martina and her friends vow to find the dagger and destroy it. Their search brings them to the Isle of Bala Zopyre, the mysterious glowing island. The dagger itself, now so close to fulfilling its purpose, grows in strength, becoming dangerous for any to touch. And the ancient, omniscient sage Amara’s life seems mysteriously intertwined with that of the blade. But, is she still a friend to the three adventurers, or has she taken a different side in the fight to protect Sheardland? With so much at stake, the trio must outwit the magic folk and prevent the dagger from destroying both worlds.
Cori Nicole Smith Wamsley
Cori Wamsley, CEO of Aurora Corialis Publishing, works with business owners who have a transformational story to share to create a legacy and be seen as an expert in their niche.She has 18 years’ experience as a professional writer and editor, including 10 years with the Departments of Energy and Justice and 4 years as the executive editor of Inspiring Lives Magazine. She also wrote seven fiction books, including the children’s book Monkey Mermaid Magic, which she coauthored with her daughter London and also illustrated. She contributed chapters to the anthologies Twenty Won and Living Kindly. Her newest book, Braving the Shore, is her first solo fiction effort since her two daughters were born.When she’s not reading, writing, or working with her clients, she can be found hanging out with her husband and daughters, painting, dancing, singing, baking, or otherwise being creative. She believes that living with one foot in our dreams and the other in the real world is the best way to make magic in our lives and have a lot of fun along the way!Connect with Cori at www.auroracorialispublishing.com, on Instagram at @CoriWamsley_author, or on Pinterest at Braving the Shore.
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