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Seeing the real world inside a virtual one

Seeing the real world inside a virtual one

FromThe Vergecast


Seeing the real world inside a virtual one

FromThe Vergecast

ratings:
Length:
37 minutes
Released:
May 26, 2024
Format:
Podcast episode

Description

On this episode of The Vergecast, the fourth and final installment of our series on the five senses of video games, we asked Polygon’s Charlie Hall to help us make sense of the current state of the art in flight simulation. Hall, who once spent more than four months in VR mapping the edge of the Milky Way galaxy in Elite: Dangerous, has more experience in a virtual cockpit than most. We wanted to know how the pros set up their simulators to get the most realistic experience and why it’s so complicated to make a virtual world look like the real one.
Further reading:

It’s time to build the cockpit of your dreams

Microsoft Flight Simulator’s most-needed feature is co-op

My first kill as a Star Citizen

If Microsoft Flight Simulator has you craving air combat, try this flight sim next


Email us at vergecast@theverge.com or call us at 866-VERGE11, we love hearing from you.
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Released:
May 26, 2024
Format:
Podcast episode

Titles in the series (100)

Hello! This is The Vergecast, the flagship podcast of The Verge... and your life. Every Friday, Nilay Patel and Dieter Bohn make sense of the week's tech news with help from our wide-ranging staff. And on Tuesdays, Nilay hosts in-depth, one-on-one interviews with major technology leaders. Join us every week for a fun, deeply nerdy, often off-the-rails conversation about what's happening now (and next) in technology and gadgets.