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Game Development with Herbert Wolverson

Game Development with Herbert Wolverson

FromRustacean Station


Game Development with Herbert Wolverson

FromRustacean Station

ratings:
Length:
65 minutes
Released:
Nov 26, 2021
Format:
Podcast episode

Description

Allen Wyma talks with Herbert Wolverson, the author of the book Hands-on Rust.

Contributing to Rustacean Station

Rustacean Station is a community project; get in touch with us if you’d like to suggest an idea for an episode or offer your services as a host or audio editor!


Twitter: @rustaceanfm
Discord: Rustacean Station
Github: @rustacean-station
Email: hello@rustacean-station.org


Timestamps

[@0:57] - About Herbert and his book
[@3:01] - Explaining Rust’s traits
[@4:27] - The book is for intermediate programming
[@5:32] - Most beneficial part about using Rust over other languages
[@7:42] - Unreal Engine
[@11:13] - Unreal, Unity & Godot
[@13:44] - Bevy Engine & Amethyst Engine
[@18:31] - Zig
[@20:38] - Herbert’s Bracket-Lib engine
[@24:18] - Creating a game engine from scratch
[@34:03] - ECS (Entity Component System) & OPP (Object-Oriented Programming)
[@42:02] - Other game engines mentioned in the book
[@43:12] - Macroquad & Miniquad
[@45:39] - Amethyst
[@49:51] - RG3D
[@51:58] - Book Status & Rust Brain Teasers
[@57:44] - Pragprog Publishing
[@01:02:30] - How to contact Herbert


Other Resources

Hands-on Rust
Roguelike Tutorial
The Bracket


Credits
Intro Theme: Aerocity

Audio Editing: Plangora

Hosting Infrastructure: Jon Gjengset

Show Notes: Plangora

Hosts: Allen Wyma

Hosts: Allen Wyma
Released:
Nov 26, 2021
Format:
Podcast episode

Titles in the series (100)

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