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EP 126 | What Makes Star Citizen's Server Meshing Different? (Ft. PanicSwitch & Unobtanium)

EP 126 | What Makes Star Citizen's Server Meshing Different? (Ft. PanicSwitch & Unobtanium)

FromLaunch Sequence with Space Tomato


EP 126 | What Makes Star Citizen's Server Meshing Different? (Ft. PanicSwitch & Unobtanium)

FromLaunch Sequence with Space Tomato

ratings:
Length:
92 minutes
Released:
Nov 6, 2023
Format:
Podcast episode

Description

Static server meshing is not a new technology in gaming, but it is a more rarely used loading method. Dynamic server meshing, which is the goal for Star Citizen, is new but is still a ways away. Today I’m joined by two professionals with experience around this technology to talk about their opinions of Star Citizen’s application of the technology, whether or not it really is a big deal, and what the next steps are for server meshing.

Today’s Guests:
PanicSwitch
Unobtanium:
Server Meshing Tool: https://sc-server-meshing.info/

ToC:
00:00 Introductions10:20 What’s Star Citizen’s Problem?
17:00 What’s Going on With PES?
28:20 What is Server Meshing? Why is CIG Different?
35:30 The Server Meshing Demo Explained
45:30 Where Do We Go From Here?
52:45 The Replication Layer
58:55 Static Server Meshing
01:07:00 Dynamic Server Meshing
01:14:50 Has Your Confidence In This Changed?
01:21:50 The Quantum Economy

Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I

Support This Podcast:
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Send in a voice message: https://podcasters.spotify.com/pod/show/launchsequence/message
Support this podcast: https://podcasters.spotify.com/pod/show/launchsequence/support
Released:
Nov 6, 2023
Format:
Podcast episode

Titles in the series (100)

Space Tomato is joined by a new guest every week to discuss Star Citizen in regards to their expertise or perspective. Hear from industry professionals, game developers, content creators, and more as we explore the ins and outs of what makes Star Citizen work, how it got to where it is, and what people love (or hate) about it so much. This all joined by general gaming discussion, once a week every week, full of info, humor, wisdom, and a couple of endless rants. Support this podcast: https://anchor.fm/launchsequence/support