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#1228: XR Accessibility and Public Policy with XR Association’s Liz Hyman

#1228: XR Accessibility and Public Policy with XR Association’s Liz Hyman

FromVoices of VR


#1228: XR Accessibility and Public Policy with XR Association’s Liz Hyman

FromVoices of VR

ratings:
Length:
21 minutes
Released:
Jul 13, 2023
Format:
Podcast episode

Description

Liz Hyman President and the CEO of the XR Association (XRA), which is a non-profit, industry trade association representing 47 XR companies including major players like Meta, Google, Microsoft, HTC, Sony Interactive Entertainment, Unity, and HTC. XRA has been collaborating with XR Access from the beginning, and they collaborated on Chapter 3 of their an XR Developer's Guide Series focusing on Accessibility & Inclusive Design in Immersive Experiences.



At the XR Access Symposium, Hyman moderated a breakout session focused on public policy. I had a chance to unpack the three major points from the group discussion that included educating policy makers about accessibility, brainstorming bluesky legislation to lift up accessibility tech, and identify gaps in public policy so that they can be addressed.



A common theme that I heard at the XR Access Symposium again and again is that accessibility hardly ever is prioritized with emerging technology platforms. XR Access co-founder Shiri Azenkot told me "But it was always a retroactive thing. So that's a pattern that we've seen with technology a lot, many times -- every time there's a new technology."



There are laws on the books like the American Disabilities Act and Section 508, but this doesn't always apply to XR technologies. "Section 508 of the Rehabilitation Act requires federal agencies to ensure that their information and communication technology (ICT) is accessible to people with disabilities." Section 508 would only apply to XR experiences produced by the federal government.



And Hyman told me, "I will say the thing is that I notice is [that XR] is an emerging technology. And I think even within a program like 508, there's an acknowledgment of the emerging nature of technology that should not be something that is a permanent barrier. We need to make steady progress." She is likely referencing some recent rulings about Section 508 to bring it more up to date since it was originally passed in 1998 and 2000.



I was able to find a couple of relevant passages that support Hyman's interpretation on the Section 508 website which says, "The U.S. Access Board is responsible for developing Information and Communication Technology (ICT) accessibility standards to incorporate into regulations that govern Federal procurement practices. On January 18, 2017, the Access Board issued a final rule that updated accessibility requirements covered by Section 508, and refreshed guidelines for telecommunications equipment subject to Section 255 of the Communications Act. The final rule went into effect on January 18, 2018."



I found a copy of the final rule from the Access Board ICT in the Federal Register from January 18th, 2017 and there is a mention of virtual reality that says, "The Board expects that an agency that decides to use a conforming alternate version of a Web page as opposed to making the main page accessible will typically do so when, as the W3C® explains, certain limited circumstances warrant or mandate their use. For example, W3C® has noted that a conforming alternate version may be necessary: (1) When a new emerging technology is used on a Web page, but the new technology cannot be designed in a way that allows assistive technologies to access all the information needed to present the content to the user (e.g., virtual reality or computer-simulated reality); (2) when it is not possible to modify some content on a Web page because the Web site owner is legally prohibited from modifying the Web content; or (3) to provide the best experience for users with certain types of disabilities by tailoring a Web page specifically to accommodate those disabilities."



The bottom line is that the 2D web is a mature platform relative to paradigm shift into VR, 3D, and spatial computing, which means that the US government can more heavily lean upon established guidelines from organizations like the W3C that has produced a number of different Web Content Accessibility Guideline...
Released:
Jul 13, 2023
Format:
Podcast episode

Titles in the series (100)

Designing for Virtual Reality