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Final Fantasy XVI and Video Game Pacing

Final Fantasy XVI and Video Game Pacing

FromTriple Click


Final Fantasy XVI and Video Game Pacing

FromTriple Click

ratings:
Length:
59 minutes
Released:
Jun 29, 2023
Format:
Podcast episode

Description

Jason, Maddy, and Kirk talk about the opening hours of Final Fantasy XVI, a game with some very strange pacing, and use that as a springboard to talk about pacing in general. How do you deal with pacing in video games when the player is control? And do big, emotional moments need a cigarette afterwards? One More Thing: Kirk: Beef (Netflix)Maddy: Ender’s Game by Orson Scott CardJason: Nintendo DirectLINKS:Support Triple Click: http://maximumfun.org/joinBuy Triple Click Merch: https://maxfunstore.com/search?q=triple+click&options%5Bprefix%5D=lastJoin the Triple Click Discord: http://discord.gg/tripleclickpodTriple Click Ethics Policy: https://maximumfun.org/triple-click-ethics-policy/
Released:
Jun 29, 2023
Format:
Podcast episode

Titles in the series (100)

Video games: They’re serious business! Except when they’re not serious at all. Each week on Triple Click, video game experts Kirk Hamilton, Maddy Myers, and Jason Schreier journey into the fascinating world of games. They’ll explore hot topics in video game news and culture, answer burning listener questions, debate the pros and cons of the biggest new games, and replay old classics together.