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TLAS2 Chapter 2 Escape from Ironhook

TLAS2 Chapter 2 Escape from Ironhook

FromThe Lone Adventurer


TLAS2 Chapter 2 Escape from Ironhook

FromThe Lone Adventurer

ratings:
Length:
27 minutes
Released:
Jul 6, 2022
Format:
Podcast episode

Description

The Web, a crew of spies and scoundrels including Valerian, Tatters and Alphonse, have broken into Ironhook Prison disguised as a pair of Bluecoats with a prisoner. Their goal? To spring Slate, the head of a rival crew of spies and thieves known as the Wraiths. Having found their target, all that remains now is to break him out of arguably the highest security compound in the entire city. Of course, they have meticulously planned for this, but you know what they say about the best laid plans…
 
Links
Transcript: 
https://docs.google.com/document/d/1sHpH5UuUBycYVdSymtg-yMXVoAkzYzlXz2psuefLcWc/edit?usp=sharing
All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/
Twitter @TheLoneAdv
Email TheLoneAdv@gmail.com
Podbean https://theloneadventurer.podbean.com/
Blog https://carlillustration.wordpress.com/
Blades in the Dark: https://www.evilhat.com/home/blades-in-the-dark/
Alone in the Dark: https://www.drivethrurpg.com/product/282013/Alone-in-the-Dark-Solo-Rules-for-Blades-in-the-Dark
Solo Oracles: https://docs.google.com/document/d/1J_GVM_dVe3YMYAQaP-KIqOC91vFk56y9HOPKMybY_sk/edit?usp=sharing
Faction clocks: https://docs.google.com/document/d/1KWuAPc4iv7hElXLepV0XTqVP9IRAdNsdqwD1wSDyAys/edit?usp=sharing




Mechanics
Score 1 Scene 3: Running for it
Scene start as expected? (50/50) Yes, but: Prisoners fleeing, chaos
 
DANGER CLOCK: Capture 0/6
ACTION: Tatters: Hunt: follow map to exit to patrol ring, Desperate (1 XP), Standard, 1d +1d (Push, 2 stress, 7/9) +1d (Valerian Assist, 1 Stress, 5/9) 2,6,6 (Crit, increased effect)
CLOCK: Break Slate out of prison 3/8
 
FLASHBACK: Alphonse Command: threatening prison guard’s family if he doesn’t open the door, Risky, Standard (2 stress, 4/9), 1d +1d (Push, 2 stress, 6/9) +1d (Valerian Assist, 1 Stress, 6/9): 1,3,6: success
CLOCK: Break Slate out of prison 5/8
 
ACTION: Tatters: Tinker: call lift, Risky, Standard, 1d, 4 (success with consequence)
CLOCK: Break Slate out of prison 7/8
CONSEQUENCE: Take 2 Stress (9/9) Trauma: Haunted. Tatters is out of action. 
RESIST (Resolve 1d): 5, 1 stress (8/9)
The team make it to the top of Ironhook
 
ACTION: Tatters: Attune: Teleportation Ritual, Desperate (1 XP), Great, 2d +1d (Valerian Assist, 1 Stress, 7/9) +1d (Devil’s Bargain: +1 Heat): 5 (success with serious consequence)
CLOCK: Break Slate out of prison 8/8 Complete
CONSEQUENCE: Take 2 Stress (9/9) Trauma: Haunted. Tatters is out of action
 
Downtime 1
 
PAYOFF: 
2 basic +3 for Higher Tier target: 5 REP
6 COIN

 
HEAT:
4 (loud and chaotic) +1 (Devil’s Bargain) +1 (Hostile turf): 6 HEAT

 
ENTANGLEMENTS:
Flipped: Laroze lost as a contact (now working for the Unseen)

 
DOWNTIME ACTIVITIES: 
Valerian: Recover 1/4 (Sawtooth)
Valerian: Vice (shopping)  6 stress cleared (1/9)
Tatiana: All stress cleared, Haunted
Alphonse: Vice (Dust) 1 stress cleared (5/9)
Alphonse: Reduce Heat: Wreck (destroy records) 2d 3: -3 Heat (3/9)

 
XP
Valerian: 2xp deception
Tatiana: 2xp desperate 2xp arcane, 1xp vice
Alphonse: 1xp desperate 1xp violence
Crew: 1xp theft, 1xp higher tier, 1xp reputation

 
Faction clocks updated
Released:
Jul 6, 2022
Format:
Podcast episode

Titles in the series (52)

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