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Episode 223: Designing 3D Cities and Computer Generated Architecture

Episode 223: Designing 3D Cities and Computer Generated Architecture

FromTalking Headways: A Streetsblog Podcast


Episode 223: Designing 3D Cities and Computer Generated Architecture

FromTalking Headways: A Streetsblog Podcast

ratings:
Length:
52 minutes
Released:
Feb 28, 2019
Format:
Podcast episode

Description

This week we're joined by Matthias Buehler of Vrbn and David Wasserman of Fehr and Peers. We talk about the City Engine program and how to create realistic cityscapes for movies and planning applications. We chat about the time it takes to code details, how much collected urban data sets can be used, and what these types of programs could be used for in the future. A few notes from David and Matt David: Complete Street Rule on Github Future of the Curb and City Engine - ESRI Software for Bike Planning - People for Bikes Procedural Modeling for City Design - YouTube Matthias: Vrbn Company Interview with Matthias Buehler - Gnomon Workshop Independence Day and City Engine Making a Favela - Ronen Berkman
Released:
Feb 28, 2019
Format:
Podcast episode

Titles in the series (100)

A review of the week's top stories at the intersection of sustainable transportation, urban planning, and economic development. Hosted by Jeff Wood of The Overhead Wire.