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144: How to Ruin a Game, Part 2 - Random Access Memory

144: How to Ruin a Game, Part 2 - Random Access Memory

FromThe Covenant Cast


144: How to Ruin a Game, Part 2 - Random Access Memory

FromThe Covenant Cast

ratings:
Length:
58 minutes
Released:
Jul 26, 2020
Format:
Podcast episode

Description

On our second installment of this hyperbolically titled mini-series, we spotlight how information can build during the course of a game - or even before it begins - to the point that meaningful decisions cease to exist. Stacking an ever-growing burden of need-to-remember information does not give a game more depth, just as taxing a computer's RAM is usually a crutch for sloppy development. Will new games like Skytear and Flesh and Blood keep things clean, or, as many others, will they fall into the trap? Find all previous casts, as well as learning content and products, on our website: https://teamcovenant.com
Released:
Jul 26, 2020
Format:
Podcast episode

Titles in the series (100)

We’ve spent over a decade in the tabletop gaming space, as content creators, local store owners, and online retailers. Now it’s time to answer your questions, dive into complex topics, and have an incredible amount of fun along the way -- featuring exclusive updates, candid dialogue, and fascinating interviews with designers, publishers, and visionaries.