47 min listen
Ep 138 - How to add lingering injuries and better poison to your game
FromWe Speak Common
ratings:
Length:
60 minutes
Released:
May 6, 2021
Format:
Podcast episode
Description
This week we'll look at making poisons pack more of a punch, and deep dive into how lingering injuries can add great layers of character development and plot hooks into your games. Plus I prove why you should read the DMG.
Want to get involved?
Support the Podcast on Patreon
Find us on twitter: @WeSpeakCommon
Email us at wespeakcommon@hotmail.com
Visit us online at https://wespeakcommon.com/
Check out our Partners:
The Dice Dungeon - Get beautifully crafted metal sets of dice for your D&D game at https://thedicedungeon.co.uk
Use Code 'WeSpeakCommon' at checkout for 10% off your order while supporting the show.
dScryb - Enhance your theatre of the mind with expertly crafter boxed text of monsters, locations and spells at https://dscryb.com
Use Code 'COMMON' at checkout for 10% off your order while supporting the show.
Music: "Street Dancing" by Timecrawler 82
From the Free Music Archive
CC by NC
Want to get involved?
Support the Podcast on Patreon
Find us on twitter: @WeSpeakCommon
Email us at wespeakcommon@hotmail.com
Visit us online at https://wespeakcommon.com/
Check out our Partners:
The Dice Dungeon - Get beautifully crafted metal sets of dice for your D&D game at https://thedicedungeon.co.uk
Use Code 'WeSpeakCommon' at checkout for 10% off your order while supporting the show.
dScryb - Enhance your theatre of the mind with expertly crafter boxed text of monsters, locations and spells at https://dscryb.com
Use Code 'COMMON' at checkout for 10% off your order while supporting the show.
Music: "Street Dancing" by Timecrawler 82
From the Free Music Archive
CC by NC
Released:
May 6, 2021
Format:
Podcast episode
Titles in the series (100)
Ep. 2 - Where to Start by We Speak Common