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74: Lights, Camera, Action! (3D Computer Graphics: Part I)

74: Lights, Camera, Action! (3D Computer Graphics: Part I)

FromBreaking Math Podcast


74: Lights, Camera, Action! (3D Computer Graphics: Part I)

FromBreaking Math Podcast

ratings:
Length:
45 minutes
Released:
Jun 19, 2022
Format:
Podcast episode

Description

The world around us is a four-dimensional world; there are three spatial dimensions, and one temporal dimension. Many of these objects emit an almost unfathomable number of photons. As we developed as creatures on this planet, we gathered the ability to sense the world around us; and given the amount of information represented as photons, it is no surprise that we developed an organ for sensing photons. But because of the amount of photons that are involved, and our relatively limited computational resources, it is necessary to develop shortcuts if we want to simulate an environment in silico. So what is raytracing? How is that different from what happens in games? And what does Ptolemy have to do with 3D graphics? All of this and more on this episode of Breaking Math.Theme was Breaking Math Theme and outro was Breaking Math Outro by Elliot Smith of Albuquerque.This episode is distributed under a Creative Commons Attribution-ShareAlike 4.0 International license. License information can be found here: https://creativecommons.org/licenses/by-sa/4.0/[Featuring: Sofía Baca, Gabriel Hesch]
Released:
Jun 19, 2022
Format:
Podcast episode

Titles in the series (100)

Breaking Math is a podcast that aims to make math accessible to everyone, and make it enjoyable. Every other week, topics such as chaos theory, forbidden formulas, and more will be covered in detail. If you have 45 or so minutes to spare, you're almost guaranteed to learn something new!SFTM, our umbrella organization, also has another (explicit) podcast called "Nerd Forensics" all about nerd (and other) culture. Check it out wherever you get podcasts! Support this podcast: https://anchor.fm/breakingmathpodcast/support