30 min listen
Learn to code through game development with PursuedPyBear - Piper Thunstrom
FromTest and Code
ratings:
Length:
42 minutes
Released:
Aug 6, 2022
Format:
Podcast episode
Description
The first game I remember coding, or at least copying from a magazine, was in Basic. It was Lunar Lander.
Learning to code a game is a way that a lot of people get started and excited about programming.
Of course, I don't recommend Basic. Now we've got Python. And one of the game engines available for Python is PursuedPyBear, a project started by Piper Thunstrom.
Piper joins us this episode and we talk about PursuedPyBear, learning to code, and learning CS concepts with game development.
PursuedPyBear, ppb, is a game framework great for learning with, with goals of being fun, education friendly, an example of idiomatic Python, hardware library agnostic, and built on event driven and object oriented concepts. Special Guest: Piper Thunstrom.
Learning to code a game is a way that a lot of people get started and excited about programming.
Of course, I don't recommend Basic. Now we've got Python. And one of the game engines available for Python is PursuedPyBear, a project started by Piper Thunstrom.
Piper joins us this episode and we talk about PursuedPyBear, learning to code, and learning CS concepts with game development.
PursuedPyBear, ppb, is a game framework great for learning with, with goals of being fun, education friendly, an example of idiomatic Python, hardware library agnostic, and built on event driven and object oriented concepts. Special Guest: Piper Thunstrom.
Released:
Aug 6, 2022
Format:
Podcast episode
Titles in the series (100)
7: The Waterfall Model and “Managing the Development of Large Software Systems”: A look at the software development lifecycle we all love to hate. by Test and Code