34 min listen
How Does the Head Designer for Magic: The Gathering Do His Job?
FromWorking
ratings:
Length:
44 minutes
Released:
Aug 11, 2019
Format:
Podcast episode
Description
This week we go back to Wizards of the Coast to talk to Mark Rosewater, the head designer for Magic: The Gathering.
Last week, Alison told Jordan all about creating the stories behind Magic cards. And it’s the job of Mark and his team to come up with the mechanics of those cards. Mark explains how, once he and his team come up with the creative concept for a particular Magic set, there are a lot of other things to think about. They have to figure out not only how that deck works on its own, but also how it fits into a game that already has tens of thousands of cards already out there -- not to mention all the various ways the massive fanbase can play with those cards. The calculations are so complex, they even have a full-time economist on staff.
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Last week, Alison told Jordan all about creating the stories behind Magic cards. And it’s the job of Mark and his team to come up with the mechanics of those cards. Mark explains how, once he and his team come up with the creative concept for a particular Magic set, there are a lot of other things to think about. They have to figure out not only how that deck works on its own, but also how it fits into a game that already has tens of thousands of cards already out there -- not to mention all the various ways the massive fanbase can play with those cards. The calculations are so complex, they even have a full-time economist on staff.
Email us: working@slate.com
Learn more about your ad choices. Visit megaphone.fm/adchoices
Released:
Aug 11, 2019
Format:
Podcast episode
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