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ratings:
Length:
92 minutes
Released:
Jul 16, 2016
Format:
Podcast episode

Description

This week we answer an askMTJC question about how the show is made and what the podcast means to each of us. Aaron follows up with another 3D Printer. We discuss how Google makes better iOS apps than Google Play apps. We chat about Facebook's mobile test devices, an audio filtering app for Android written in Swift, No Man's Sky and Nintendo's invite to it's developer program. Picks: Rocket, The Secret Life of Types in Swift, Pokémon GO by Niantic, Inc., Silly Lightning Talk About Naming Things (Olof Hellman, June 9, 2016), Original Apollo 11 guidance computer (AGC) source code and iOS 10 Screencast: iMessage Sticker Packs

Episode 100 Show Notes:

Kawartha Dairy
Hypercritical Podcast
Blue Yeti
Google is making better apps for the iPhone than for Android
Suggestion for 3D Printer
Facebook lifts the veil on its mobile device testing lab
No Man’s Sky
Nintendo developer accounts (using Unity)
Ingress
iNacho
How to talk to your kids about SIL type use

Episode 100 Picks:

?
The Secret Life of Types in Swift
Pokémon GO by Niantic, Inc.
Silly Lightning Talk About Naming Things (Olof Hellman, June 9, 2016)
Original Apollo 11 guidance computer (AGC) source code
iOS 10 Screencast: iMessage Sticker Packs
Released:
Jul 16, 2016
Format:
Podcast episode

Titles in the series (100)

MTJC podcast is a show about mobile development. Each week Jaime Lopez, Mark Rubin (sometimes Greg Heo and Tammy Coron) and myself, Tim Mitra, will convene from across the continent to discuss iOS and Mac development. We discuss current issues to find out what developers are talking about, what their apps are about, what they are using to create their apps and what advice they have for other developers (or those looking to become one). We also have news, notes and tech tips for developers.