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Creating Oddworld: Soulstorm with Lorne Lanning x Justin Daashuur Hopkins | AD 197

Creating Oddworld: Soulstorm with Lorne Lanning x Justin Daashuur Hopkins | AD 197

FromArtist Decoded by Yoshino


Creating Oddworld: Soulstorm with Lorne Lanning x Justin Daashuur Hopkins | AD 197

FromArtist Decoded by Yoshino

ratings:
Length:
211 minutes
Released:
Apr 1, 2021
Format:
Podcast episode

Description

www.patreon.com/artistdecoded Lorne Lanning is an American game designer, director, writer, and voice actor. He is co-founder and creator of Oddworld Inhabitants. He is best known for creating the Oddworld series including the games Oddworld: Abe's Oddysee, Oddworld: Abe's Exoddus, Oddworld: Munch's Oddysee, Oddworld: Stranger's Wrath, and Oddworld: New 'n' Tasty. The next Oddworld game titled Oddworld: Soulstorm will be released on April 6, 2021. Initially studying photo-realism and commercial illustration at the School of Visual Arts in New York City, Lanning soon attended the California Institute of the Arts in Valencia, California, where he graduated with a BFA in Character Animation. Working as a Technical Director at TRW, Lanning later moved to Rhythm & Hues Studios in Hollywood, where he would later meet producer Sherry McKenna, who helped co-found Oddworld Inhabitants. Topics Discussed In This Episode: Lorne’s journey from fine art into developing video games The change of perception within art Perceiving the value of art Art as a form of commerce “Fragility of the perishable” The dark side of globalization Lorne’s passion for environmentalism The genesis of emerging technology in the late 80s The power of visualization and how to sell big ideas Making your own luck Lorne working for a military defense company Marketing yourself as an artist Following an intuitive pursuit Staying hungry within your craft Understanding “what your audience is eating” Being a talent vs. being a creator Finding business opportunities Video games Artists’s unique perception and ability to express that The symbiosis of engineering and art  Compromising with a team while making a video game Understanding various subjects and adjacent industries Empathy within video games Game speak The impact of George Orwell’s “1984” and “Animal Farm” on Lorne’s storytelling process “Lo-brow access points to high art.”  Emulating the player interacting with real-world objects.  Self-publishing Oddworld’s latest release, “Soulstorm”  The depth of character creation, controls, and tone of the story  The new generation of gaming technology  Systems of monetization within emerging technologies www.artistdecoded.com www.instagram.com/oddworldinc
Released:
Apr 1, 2021
Format:
Podcast episode

Titles in the series (100)

"I started this series as a means for exploration, an exploration of self and an exploration of the perspectives of other artists. This series is an unabridged documentation of conversations between artists. It’s a series dedicated to breaking down the barriers we tend to set up in our own mind. I want to inspire future creatives to have the courage to explore and experiment. This is about making dreams a reality and not about letting our dreams fall to the wayside. My intention is to give my audience a sense of real human connection, something that feels rich and organic. When I was thinking of a title I thought of the word “movement”. In relation to the Renaissance period in art, my goal for this program is to signify a rebirth of consciousness towards the way we look at contemporary art." - Yoshino