33 min listen
Massive with Björn Lindberg
ratings:
Length:
34 minutes
Released:
Oct 23, 2019
Format:
Podcast episode
Description
We’re sad to say goodbye to Mark Mandel this week but excited to bring you an interview he and guest host Robert Martin did with Björn Lindberg of Massive Entertainment. The gaming studio is located in Sweden and owned by Ubisoft. Their most recent game, The Division 2, is a “looter shooter” game that was released in March. It can be played solo or users can be matched up to play with or against others.
To keep the game running smoothly, Massive employs a micro-service architecture to divide and conquer the trials of creating and running such a large, intense game. The Division 2 was launched with Google Cloud, a process Björn says was a bit easier than launching on physical hardware. Autoscaling in the cloud has created a simpler, more trustworthy gaming process as well, and by connecting to data centers in multiple regions, they’re able to decrease latency.
Björn Lindberg
Björn Lindberg is working as On-Line technical director at Massive Entertainment a Ubisoft owned and operated game studio in Malmö Sweden. He does design and implementation of on-line backend systems for large AAA on-line games such as The Division series of games and World in Conflict.
Interview
Massive Entertainment site
The Division 2 site
Ubisoft site
Terraform site
Grafana site
Compute Engine site
Thank You Mark!
Thank you Mark for everything you’ve done to make this podcast a success! We’ll miss you!
To keep the game running smoothly, Massive employs a micro-service architecture to divide and conquer the trials of creating and running such a large, intense game. The Division 2 was launched with Google Cloud, a process Björn says was a bit easier than launching on physical hardware. Autoscaling in the cloud has created a simpler, more trustworthy gaming process as well, and by connecting to data centers in multiple regions, they’re able to decrease latency.
Björn Lindberg
Björn Lindberg is working as On-Line technical director at Massive Entertainment a Ubisoft owned and operated game studio in Malmö Sweden. He does design and implementation of on-line backend systems for large AAA on-line games such as The Division series of games and World in Conflict.
Interview
Massive Entertainment site
The Division 2 site
Ubisoft site
Terraform site
Grafana site
Compute Engine site
Thank You Mark!
Thank you Mark for everything you’ve done to make this podcast a success! We’ll miss you!
Released:
Oct 23, 2019
Format:
Podcast episode
Titles in the series (100)
The Cloud In Africa with Hiren Patel and Dale Humby: In the seventeenth episode of this podcast, your hosts Francesc and Mark interview Hiren Patel and Dale Humby, two Google Developer Experts who live and work in South Africa. by Google Cloud Platform Podcast