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Mass Effect Part 4 - Howl's Moving Castle Doctrine

Mass Effect Part 4 - Howl's Moving Castle Doctrine

FromSquare Roots - THE Classic RPG Podcast


Mass Effect Part 4 - Howl's Moving Castle Doctrine

FromSquare Roots - THE Classic RPG Podcast

ratings:
Length:
111 minutes
Released:
Jan 29, 2018
Format:
Podcast episode

Description

Mass Effect - Part 4 On this dangerously exciting episode of Square Roots and Mass Effect: We talk about the pros and cons of prefabricated space housing and office buildings; Matthew makes a reference to a commercial no one has seen; there is much bandying about of the term “Terminator Cthulus”; we make a difficult choice between crew members and one may get some smoking lazer holes; Matthew decides to grow up and get a 4, 0, 1 and K; Father Kyle learns the error of his ways and SO MUCH MORE.        This Week: We head to Virmire and leave it a bit nuked. Next Week: We get in trouble for the nuking and then break some rules, punch some ambassadors, go to Ilos and drive our space truck through a portal. Our theme song for this series is by Sophie Marlon, check out her violin covers of tons of game themes on YouTube at Sophie Marlon: https://www.youtube.com/channel/UCET7Q5ZMfzqlgVf17AB-6DQ BANDCAMP: https://sophiemarlon.bandcamp.com/ INSTAGRAM: @sophiemarlonansems https://www.instagram.com/sophiemarlonansems/ TWITTER: @SophieMarlon https://twitter.com/SophieMarlon FACEBOOK: https://www.facebook.com/sophiemarlonansems Twitter: @squarerootspod Facebook: https://www.facebook.com/groups/486022898258197/ Email: squarerootspodcast (at) gmail (dort) com
Released:
Jan 29, 2018
Format:
Podcast episode

Titles in the series (100)

Square Roots is like a book club, but for classic RPGs! Each episode John, Matthew, Jim and Vanessa play through another chunk of one of your favorite RPGs, from Final Fantasy through Chrono Trigger. Are they experts? No. Are they qualified? Absolutely not. Are they good at RPGs? Probably not. But they're the fun kind of dumb, and that's what counts.