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How Baldur's Gate 3 Came Together

How Baldur's Gate 3 Came Together

FromKotaku Splitscreen


How Baldur's Gate 3 Came Together

FromKotaku Splitscreen

ratings:
Length:
45 minutes
Released:
Jun 12, 2019
Format:
Podcast episode

Description

E3 2019: Jason Schreier talks to Larian Studios boss Swen Vincke and D&D creative chief Mike Mearls about how the Baldur's Gate 3 deal came together, what it's like to make a video game based on Dungeons & Dragons in 2019, and whether Minsc and Boo will be in the game. They talk about the confusion of D&D spell slots, the "infinite possibilities" in a game like this, and how great role-playing games are made.
Released:
Jun 12, 2019
Format:
Podcast episode

Titles in the series (100)

Kotaku's Kirk Hamilton, Jason Schreier, and Maddy Myers talk about all things gaming... and maybe more.