Geek Witch and the Treacherous Tome of Deadly Danger
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About this ebook
Ermentrude Wainwright is the Geek Witch, owner and proprietor of the best game and comic shop in town. When she's not running Quaesitum campaigns or refereeing Hammer of War tournaments, she's arranging comic conventions or digging through vintage game guides. When a cursed -- and very illegal -- game guide falls into her hands, Ermentrude finds herself the target of a federal investigation ... and a very determined thief. Can Ermentrude keep the cursed game guide safe and stop the thief before it's too late? Or will another city fall to its malefic magic?
Geek Witch and the Treacherous Tome of Deadly Danger is a 14,000 word novelette. It is a humorous urban fantasy starring a middle-aged protagonist, geeks who play with enchanted dice, and a jar of magical blackberry jam.
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Geek Witch and the Treacherous Tome of Deadly Danger - Rebecca Buchanan
Geek Witch and the Treacherous Tome of Deadly Danger
A Tale of Magical Dice, Cursed Books, and Blackberry Jam
Rebecca Buchanan
Rebecca BuchananCopyright Rebecca Buchanan 2023.
All rights reserved.
This book or any portion thereof may not be reproduced or used in any manner whatsoever without the express written permission of the publisher except for the use of brief quotations in book reviews, blogs, or academic articles. This is a work of fiction. Names, characters, businesses, places, events, and incidents are either the products of the author’s imagination or used in a fictitious manner. Any resemblance to actual persons, living or dead, or actual events is purely coincidental.
Cover art by MiblArt.
Vellum flower icon Created with Vellum
Contents
Author’s Note
~ One ~
~ Two ~
~ Three ~
~ Four ~
~ Epilogue ~
About the Author
Author’s Note
Geek Witch and the Treacherous Tome of Deadly Danger was originally published through the online journal, ev0ke: witchcraft*paganism*lifestyle. This edition is slightly revised, expanded, and re-formatted.
~ One ~
Sorry, Mac, but you needed to roll a nine, not a two. Your Ranger failed their dexterity and just got chomped by a swamp tiger.
Mac stared at me across the table, her mouth hanging open in shock and distress. Next to her, Gregory winced in sympathy, his gaze moving back and forth between us. The rest of the party looked varyingly sympathetic (Juno), self-satisfied (Rochester), or impatient (Fred).
But … but …,
Mac stammered. "But I spent five years building Hockingkliss up to level eight. Five. Years."
Yes, I know.
I nodded. "I was here for all five years, remember? Doesn’t change the fact that you failed their dexterity roll and walked right into the swamp tiger’s den. Right in. Swamp tigers don’t like that. And since you rolled a two, they probably stepped on its tail. Insult to injury."
Mac’s lips trembled and the corners of her eyes got noticeably wet.
Well, okay.
Gregory shifted forward on his chair, hands lifted in a placating gesture. "Chomp-chomped, or just like … nibbled? Like, lost a leg."
I crossed my arms on the table, careful not to dislodge the stack of books and notes and the pile of dice and the Artium Magister screen that took up my entire side.
Mac hiccuped, swallowing a sob.
Fred rolled their eyes, dropping their head onto the back of the chair.
Rochester had no sympathy, and, to judge by the tightening of her mouth, Juno’s was fast fading. It would disappear entirely if Mac went into full drama queen mode. Then I would be facing a full party revolt, everyone would stomp out and threaten never to return, and it would be a month before I could coax them all back to the table with promises of kittens and homemade donuts.
(The donuts were already a semi-regular thing. I had only brought out the kittens twice in the five years I had been running this campaign.)
(It was also my longest campaign. There was no way I would let Mac’s hysterics bring it down, forcing me to start all over again.)
(Five. Years.)
Fine. Roll your d20. You get a ten or higher, Hockingkliss manages to crawl out of the swamp tiger’s den minus one leg. Roll a natural 20, and they get out maimed, but healable.
A shot Rochester a significant glance. Assuming your healer makes his roll.
Mac squealed with delight and clapped her hands, her rings and bracelets flashing. Rocking side to side in her chair, she made herself more comfortable, than reached for her twenty-sided die.
It was a beautiful opal piece with a tiny flower in the center.
A real flower, too, magically embedded inside a real opal that had been cut into the proper shape. That was real gold paint used for the numbers, too.
I had almost said no when she brought it to her first game. I probably should have said no. Employing anything magical in a game of Quaesitum was just asking for trouble. But she had begged and pleaded and cried, and I had checked the die and — yes, while it was magical, it was a small magic. There had probably been a rating on the original