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Math Girl and the School Squad: Book 1: It’S Only the Beginning
Math Girl and the School Squad: Book 1: It’S Only the Beginning
Math Girl and the School Squad: Book 1: It’S Only the Beginning
Ebook49 pages41 minutes

Math Girl and the School Squad: Book 1: It’S Only the Beginning

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Math Girl and the School Squad is about seven kids brought together by one girl's ability to notice things like their powers and to start to train together to fight evil. Join the squad on their first nights as they find out just who they are meant to be with these powers.
LanguageEnglish
PublisherXlibris US
Release dateFeb 17, 2017
ISBN9781524573393
Math Girl and the School Squad: Book 1: It’S Only the Beginning
Author

Adiem Black

Adiem is a young woman living in the U.S. and occasionally working at a summer camp. Adiem sees things through a childish perspective, but don't underestimate her when the need for maturity arises. Adiem loves working with children as they see her as one of their own rather than as someone who should grow up. Adiem often thinks that people should probably "Grow Down" a little more to remember how to think of things in a different way.

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    Book preview

    Math Girl and the School Squad - Adiem Black

    Copyright © 2017 by Adiem Black.

    Written and Illustrated by Adiem Black

    ISBN:      Softcover      978-1-5245-7340-9

          eBook         978-1-5245-7339-3

    All rights reserved. No part of this book may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or by any information storage and retrieval system, without permission in writing from the copyright owner.

    This is a work of fiction. Names, characters, places and incidents either are the product of the author’s imagination or are used fictitiously, and any resemblance to any actual persons, living or dead, events, or locales is entirely coincidental.

    Any people depicted in stock imagery provided by Thinkstock are models, and such images are being used for illustrative purposes only.

    Certain stock imagery © Thinkstock.

    Rev. date: 12/30/2016

    Xlibris

    1-888-795-4274

    www.Xlibris.com

    755132

    Contents

    PROLOGUE

    CHAPTER 1

    CHAPTER 2

    CHAPTER 3

    CHAPTER 4

    CHAPTER 5

    CHAPTER 6

    CHAPTER 7

    CHAPTER 8

    CHAPTER 9

    CHAPTER 10

    CHAPTER 11

    This is the quest of seven children on their journey to become super heroes. This is how they met and how they got started.

    Special thanks to my family who kept believing in me, my teachers who kept pushing me to keep working, the people who inspired my characters, and to those who helped me to get this done.

    PROLOGUE

    Legends of heroes had always surrounded the world. The city of Academia was no different. At one point, it had been famous for the team known as The Academics. The Academics were a team of superheroes whose powers were knowledge based. The team consisted of six people.

    There was the Musician, whose music-based powers were the stuff of legend. He was said to be able to play any instrument so fine that he could even hypnotize people’s bodies while their minds were still under their own control.

    The Chemist’s knowledge of chemistry knew no bounds. She could become any chemical solution she knew and could break down anything into its smallest form of elements and build it back up.

    The Painter could paint anything and if he used a certain brush, he could make what he painted become real, so long as it was not organic.

    The Codemaster was one of the greatest hackers in the world but was known more for his programming. He could open doors into the digiverse, otherwise known as the world of the internet, and become a digital being in his own right.

    The Codemaster’s twin sister, Gamemaster was the greatest gamer to come alive and could summon any weapon from any game she wanted as long as she had personally played the game herself. She could also turn into a digital being and go into the world of the digiverse, but had mysteriously disappeared before the rest of the Academics.

    The Professor was the leader of the group, well taught in every subject, she was a tactician to be feared. Her power was called tracking. Once she had left a mark on someone, or left some sort of personal object on him or her, she could track down anyone. This was usually useful when she wanted to talk to her teammates and they were busy with their usual lives.

    These six were all heroes in their own way and saved the day hundreds, if not thousands of times in their lives. They faced unimaginable odds against their archnemesies, The Queen of Games, and

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