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Alice In Virtuality
Alice In Virtuality
Alice In Virtuality
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Alice In Virtuality

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A sci-fi action adventure in virtual reality from the British author of the best selling short story collection 'Points of Possibility'.

Martin, an anti-social and reclusive computer programmer, is dragged into an adventure which spans the real world and the virtual when he loads an artificial intelligence program called 'Alice'. Pushed into action as the program attacks his life, he teams up with others who are affected in an attempt to defeat the menace - but how? Alice is everywhere.

LanguageEnglish
Release dateSep 14, 2018
ISBN9780463364437
Alice In Virtuality
Author

Norman Turrell

Born in 1963, I grew up in Gateshead, Tyne and Wear, U.K. I dropped out of school and only obtained 5 'O' levels. I got myself back on track five years later when I went to college at Brighton Polytechnic studying Mathematics and Computing and much later studying a Masters degree in Autonomous System, for which I received a merit. I've been in software development for 26 years.I run two writing groups in Brighton (UK), a ukulele group and produce local publications. I have several diplomas in talking therapies. I continue to work full time.

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    Book preview

    Alice In Virtuality - Norman Turrell

    Norman Turrell

    Alice in Virtuality

    An adventure in the real... and the not so real

    Copyright © Norman Turrell, 2018

    All rights reserved. No part of this publication may be reproduced, stored or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, scanning, or otherwise without written permission from the publisher. It is illegal to copy this book, post it to a website, or distribute it by any other means without permission.

    This novel is entirely a work of fiction. The names, characters and incidents portrayed in it are the work of the author's imagination. Any resemblance to actual persons, living or dead, events or localities is entirely coincidental.

    First edition

    This book was professionally typeset on Reedsy

    Find out more at reedsy.com

    Contents

    Foreword

    Meet Martin

    Martin Meets Alice

    Poker Showdown

    Work

    Knights and Dragons

    King for a Day

    The Party

    MeetCentral

    The Glade

    Uninstall

    Date in the Park

    Alice Returns

    HackerNet

    Teamwork

    Emma

    Emma and Martin

    Plans

    Alternative Alice

    Martin's Gambit

    The Gallery

    Queen Alice

    Alice vs. Alice

    Resume

    Bonus Material - Chapter 1 of 'Generational: A Starship Adventure'

    Bonus Material - A story from 'Points Of Possibility: Sci-fi, Fantasy, and Horror short stories'

    About the Author

    Foreword

    Hey, Reader!

    So you bought my book. Thank you so much. I really hope you’re going to enjoy the read ahead. I’ll check in with you at the end to see if you’ve enjoyed it and repeat the information below, plus an important request from me.

    If you would like to find out more about my other books then please visit my website for full details. You’ll find a little present for you there; it’s only fair I give you something back. You can find your free gift at: www.normanturrell.com/writing Also feel free to contact me on Facebook, Twitter, or email (all details on the website) as I would love to hear from you.

    On with the story…

    1

    Meet Martin

    Martin is a computer person and, therefore, different to other people. From his point of view, the world is populated with strange wandering creatures, engaging in incomprehensible rituals, making noises at each other for no discernible purpose. He feels a primal instinct to join them, but finds he doesn’t grunt the right way.

    Here’s a typical scenario: In his cocoon of logic, A precedes B, proving C. So, obviously, he applies this in conversation. He presents a coherent theorem, inferred from solid axioms, comfortable the conclusions are sound and undeniable. The response is ‘No it isn’t’. You can hear the screams.

    Back to the computer to vent his frustrations, here he can destroy them all. A self-made businessman in a smart suit of success saying, ‘Why aren’t you rich yet?’. Glamorous models looking down engineered noses at normal imperfections in the human form. The confident local socialite who stepped between him and the woman it had taken him three weeks to say hello to. The list gets longer every day. Lined up against a virtual Traitors’ Wall, flames of destruction encase them and they neatly vanish.

    He retreats to his virtual world of games to delight and amuse. The challenge of levels, upon levels, upon levels. If only he could stay here forever, roaming fractal horizons in search of the next holy grail. But tonight, he has a problem…

    In the murk of the dimly lit room, the purpose of a couch as seating is forgotten, a dumping ground for clothes, books, papers… anything. Centred in the detritus scattered on the floor, a low table supports three large monitors, a keyboard and mouse. Cables disappear off the sides like escaping snakes.

    The left screen displays several world news channels, the sound off. Robbed of their audio context, the distressed people, hurricanes and financial collapse, are just a background of moving shapes and colours. On the right screen avatars sit around a table playing cards, a message board overlapping them with a banner of a Knight and a Dragon locked in combat. Its latest contributors appear to be DaftMage8 and KingOfEverything. The central largest screen has an assortment of graphs and scrolling lists of figures. Alongside are special collections of characters in sequences known—to those in the know—as code.

    Martin sits on large cushions, barely dressed, his face flickering in the light of the information world. He’s an ordinary looking guy with a complexion that suggests he doesn’t holiday on the sun-kissed beaches of the Mediterranean. His hair lives a life of its own, frolicking at his shoulders in happy curls. The undressed condition shows a lack of gym membership, but his eyes stand out: blue, bright and clear. Alert. Perhaps manic? Probably scary. He’s a little frustrated at the moment and the keyboard is taking the brunt of his emotion.

    I don’t believe this, said Martin, out loud to himself—which he was in the habit of doing.

    Alice version 2.01 had failed to load again. This attempt appeared more promising until the progress indicator stalled at 80% half an hour ago. Time to call Uno.

    He ran up the TechNet chat room—a hacker network—looking for his Uno’s tag: Uno11235. Martin didn’t get involved in this sort of business. Members built up contacts with other hackers, sharing tricks, and he’d rather work things out for himself. He imagined them as a hive mind. Martin often thought in classic sci-fi/fantasy concepts.

    From what Uno said, you’d pay to enter their groups, in cash or hours of coding time—an alternative currency. Agreements may not be honoured, and you might be cut off without notice. If you upset them, forget using the internet ever again.

    As expected, Uno showed online.

    Hey, Martin typed at the prompt.

    Hey, appeared back almost at once.

    Martin was lucky there was no wait.

    Problem loading Alice. Help?

    Shoot :)

    A smiley was a good sign, uncommon in the evening when Uno was at his busiest, breaking into systems.

    3 loads, stuck at 80.

    Switched off and on again?

    Martin ignored the joke and waited for a more helpful response.

    Spec? Uno prompted.

    Martin pulled up an application showing the full specification of his system; Uno wouldn’t accept anything less than a full breakdown. He cut and paste the info into the chat.

    You’re running on this toy and what on EARTH are you using THAT O. S. for??!!??!!

    Martin sighed; his machine was good, but it didn’t matter—Uno would criticize it.

    You know me, Uno. Medieval. The approach saved a battle he would lose. Help? Martin repeated.

    Sec. Uno put him on hold.

    Martin wasn’t sure of the Alice program’s purpose, but it sounded intriguing. Uno had mentioned it at work and sent a copy, saying he’d ‘obtained’ it from a government project. A virtual face with voice recognition. An Artificial Intelligence program. He was keen to see what the state-of-the-art might achieve and was confident it wasn’t malware; Uno was a geek, but trusted not to play any viral games. Martin might have called him a friend if the term didn’t feel so uncomfortable.

    Up popped text from Uno. Pull this and run.

    Martin selected the link that appeared causing a patch to load and install.

    Ta, typed Martin.

    K, came the response.

    Martin believed it was little effort to put an O in front of OK, typing ‘Okay’ being out of the question. Things like this had been testing his nerves of late.

    Alice loaded again, resuming its earlier progress, soon registering ‘Done’.

    He looked on intently, hitting run. Strange how a new program could excite him, but interest often faded fast as the same old, same old, poured across his screen.

    A window opened, and a face appeared.

    2

    Martin Meets Alice

    Alice’s programmers had done a good job. Her face was unblemished and in perfect proportion, the short blond hair functional, suited for a business commercial. Neat manicured eyebrows framed gray eyes with long lashes, the lips full but natural, painted fire red.

    Martin shifted position, sitting straighter in an instinctive reaction to appear more presentable.

    Alice stared out of the screen—a mannequin waiting to

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