Edge

DISPATCHES JUNE

Fight test

I love playing games. As an almost 40-yearold with a family, though, I spend more time reading about games and writing lists of the games I want to play than actually playing them. As I look down my list, I have noticed one thing: a growing trend where the games I want to play do not involve as much violence and killing as they used to.

Whether I am getting squeamish in my old age or whether it is being a father, I have come to the realisation that violence doesn’t have to be integral to every game’s design. Whether you’re an Italian plumber stomping on a turtle so you can use its shell as a missile or a green-tunic-wearing boy slicing nasty pea-shooting shrubs in your local forest, you’re never far away from violence in videogames. OK, those are bad examples, but I bet anyone who looks back at some of the games they have played recently will see it. Sure, maybe it had a great story

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