Oh boy, where do I even begin. My journey with Ubisoft’s Skull and Bones, which started way back in 2017 when it was announced, has been akin to navigating a stormy voyage. Skulls and Bones’ development hell has been well documented, undergoing multiple changes to the game’s plot, mechanics and even key development staff.
The fact that the finished product wasn’t able to meet expectations is not surprising. The game’s