Having put a stop to a dragon-phasing Mafia honcho and his pals in her previous outing, Lara was ready for action, as November 1998 saw Core Design go for the hat trick with Tomb Raider III: Adventures Of Lara Croft. Originally planned for a longer dev cycle targeting the rumoured PS2, the demand was too high, leading to this iterative followup.
While globetrotting has always been integral to Lara’s exploits, the third game in the series saw her