hoot = 1. Wait = 0. Hit = 1. Miss = 0. The language of videogame technology lends itself to conflict. It’s been part of took MIT by storm in 1962, and we’ve been playing war on the tabletop, from Chess to Risk, for thousands of years. But…
THE BEST NON-TRADITIONAL WAR GAMES
Mar 19, 2024
1 minute
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