That was the plan when Live Publishing launched in early 2004. It was felt that a retro title might work, but there was no guarantee because there was no precedent. Highbury-Paragon’s featured a regular retro section (which actually helped float the idea in the first place), but that was a multiformat mag focussing on new releases. Was there a market for a dedicated retro-gaming mag? The idea was to find out by producing a single issue. Distributors didn’t particularly like the idea of one-offs, so four quarterly issues were promised. Yet during that first year we put out 11 issues and a ‘best of’ anthology. was more successful than anyone expected.
THE LIVE PUBLISHING ERA 2004-2005
Mar 14, 2024
1 minute
You’re reading a preview, subscribe to read more.
Start your free 30 days