What was the starting point for Counter-Strike?
I had previously worked on a mod called that had a lot of elements that I borrowed from. Notably, it had realistic weaponry, and it was a Round-Based game that didn’t have player respawning. Shortly after finishing , Valve announced they would be releasing an SDK that would and had previously hosted a community website that showcased the best user-created levels for . He was quickly able to convince a few mappers to create the initial maps for our very first beta.