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Suicide Squad: Kill The Justice League

Harley Quinn, clowned queen of crime, might want to bonk us on the head with her epic-tier mallet for making comparisons to the Arkham series. But like Batman on the case, it’s impossible not to see the connections. We’re sure the great detective would agree that this pivot from top-tier solo action to live service multiplayer is quite the curious case indeed.

Suicide Squad: Kill The Justice League isn’t only from Arkham developer Rocksteady, it’s a bona fide sequel. An early moment that sees the titular squad, officially known as Task Force X, exploring Metropolis’ ‘Batman Experience’ drives this home, as they poke around a museum mocked up to take you through the Arkham series’ story. Then the lights go out. And Batman begins picking you off one by one. And this time, he’s looking to kill.

This four-strong supervillain team, forced to work for the government lest their brains explode, have been outvillained, you see. Brainiac’s skull ship looms over the city, and his purple powers have brainwashed most of the Justice League, including the now Dark-purple Knight. Playing in co-op, you stumble through the dark trying to locate exits until only one of you is left, all alone with Batman in the shadows. It’s just a shame that this single short sequence within the first hour is about as memorable as any mission is going to get, the game devolving into a tired live service grind.

BOMB BUDDIES

It’s tragic, too, as there’s

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