3D World

Raising The Lazarus Project

The Hub PROJECT INSIGHT

News and views from around the international CG community

There are some shows that stand out from the crowded grounds of streamers and ondemand TV. With thoughtful, entertaining stories, writing and direction, The Lazarus Project is just such a show. And one component that particularly helps to elevate the viewing experience is the visual effects, with the Cambridge-based studio Vine FX crafting key shots throughout the show's eightepisode second season.

As TV shows grow and develop they naturally become more ambitious, adding richer visuals and higher-quality effects to thrill and delight their audiences. hit that bar pretty early on by setting off a nuclear explosion in Paris, and yet the effects work in season two was

You’re reading a preview, subscribe to read more.

More from 3D World

3D World2 min read
Can I Bake Maps In Nomad Sculpt?
Imagine you have a 3D model of a character in your software. You've painted details like the skin pores, fabric patterns, and even dirt smudges directly onto the surface. You may have even sculpted high-definition details too. Instead of calculating
3D World1 min read
Novel Thinking For Simulations
Konrad reveals: “After Cate Randa sees the bus go over the edge in episode 101, getting the timing right was dfficult, so the team had to cheat objects ahead and behind the bus to get the smoke reacting at the right time, and then closing up behind t
3D World1 min read
Welcome
It never ceases to amaze me how certain characters continue to thrive, even after some less than critically acclaimed instalments. This issue we take a good look at one of the most perennial cult characters out there, Godzilla, who has returned to ou

Related Books & Audiobooks