PC Gamer (US Edition)

CREATING A RIFT

After almost 15 years, League of Legends remains one of the most popular PC games in the world, boasting over 100 million players every month. But keeping a game fresh and exciting for that long is no easy task, especially with so many people to please, so Riot Games has taken some risks with the new 2024 season.

Updating League of Legends is not simple at the best of times. With millions of players to keep happy, each patch has to improve things in some way but not break everything that players love. Throughout most of the year the risks are minimal for a new patch, with one arriving every two weeks Riot tends to keep them relatively small, making balance changes and introducing one or two new things at once, be it a new champion, game mode or a change to a system. It is, usually, only once a year when a lot of big changes are made all at once, and that is with the launch of a new season.

Andrei ‘Meddler’ van Roon joined Riot Games in 2011 as a champion designer, before the idea of seasons was even in place and the focus was just on adding more and more content to the game. But after a while, he and the dev team started to realize that just adding more and more content all the time wasn’t a sustainable option, and that they would need to change strategy a little.

“Over time we gradually refined [the update system] and realized, this works well for players if we turn off [ranked matchmaking] right at the end of the year, we make a bunch of changes, then we turn it back on once the game is a bit more stabilized,” explains van Roon, who has risen through the ranks and is now head of League Studio, overseeing all of the games built internally at Riot in universe.

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