Recently our heads have been gently vibrating with the tremendous possibilities of DLSS 3 and path tracing. We’ve been imagining the impossibly vivid worlds we’ll soon be prancing about in, rubbing our eyes in theatrical disbelief at what we’re seeing. What a time to be a PC gamer, and an owner of a GPU that costs north of a grand.
Thing is: games have looked pretty much the same for the last four years. The last big innovation in PC graphics was ray tracing, an advanced light-behavior simulation that promised us movie-grade CG visuals in real-time graphics engines. What we got in reality were some cool puddles and car bonnets that utterly tanked our frame rate.
But that’s