For banishers Ruaidhrigh ‘Red’ mac Raith and mentor-turned-romantic-partner Antea Duarte, business is booming. Unfortunately, their business is a grim one. Spirit hunters by trade, they’ve been packed off to the eponymous community (one to add to the long list of ironically named videogame settings) to deal with a spate of hauntings. Malevolent spectres in inhuman form can be swiftly dispatched via the sharp end of their swords, but it’s the others that prove most bothersome: those that linger because someone in the land of the living can’t quite bring themselves to let go.
An unspoken truth or regret, a promise unkept, a love curtailed, a desire for forgiveness: in these ‘haunting cases’, it’s up to