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Like his previous , this book benefits from a relatively small library that allows each game more space across the 256 pages, and as before entries are always entertaining but occasionally light on opinion. Wrestling games are also given more space than they perhaps deserve throughout. It’s unfortunate but understandable that there’s no representation of the brilliant unofficial releases that have kept the console active, but the book does cover every Japanese game and that’s where it may be most valuable – with the Dreamcast hosting plenty of visual novels that require Japanese reading ability, this book can aid anyone looking to discover some more accessible but less celebrated imports.