WATCH BMW SYMPHONY
This project was created in collaboration with Epic Games and BMW at the beginning of 2023 for the Game Developers Conference (GDC), where a whole series of updates and brand new features for Unreal Engine's latest iteration were announced to the world
Besides the mind-blowing new Procedural Content Generation (PCG) framework, another huge addition is Substrate, the material authoring system found in Unreal Engine. In addition to all the new material properties with different types of multi-layer shading, the Substrate tooling opens up more opportunities for setting up and mixing several materials into one, which enables the achievement of more complex and photorealistic effects for artists.
This became our primary idea: to try to pull off as many gorgeous visuals as we could based on the new possibilities and using various effects. The video itself is a mix of the technical capabilities of the engine and our own creativity. An important part of the project was the fact that we wanted to use real-time rendering and avoid the Path Tracer. Of course, before its official release Substrate was at an early stage, so we had to use some neat tricks to make sure everything worked as it should.
Our take on the final video is best explained by our CEO, David Schaefer: “This project, even though on a tight deadline and