<INFO FROM: WALES WEBSITE: ARKANIXLABS.ITCH.IO/SPHEROID (ON RELEASE), ANDYVAISEY.ITCH.IO FORMAT: AMIGA, C64 PREVIOUS GAME: CHILLER 2, LOST REALMS OF MURKASADA 2 (C64) WORKING ON: SPHEROID (AMIGA, C64), CHILL3R (C64) />
WHAT INSPIRED SPHEROID?
<Around 1988 in C64 , I made a simple maze of coloured blocks that you moved a metal ball around, some blocks being safe and some causing you to die. That transferred over to the Amiga around 1990 when I bought AMOS and went through additions and improvements. I stopped around 1993, knee deep in A-levels.