The Pipeline Build stunning photorealistic environments UNREAL ENGINE | NUKE | GAEA SPEEDTREE | QUIXEL | PHOTOSHOP | PREMIERE PRO
The goal with my Nature project was to achieve photorealism while also crafting a compelling narrative and an immersive experience for its viewers. To accomplish this, I decided to create three distinct environment sets: Arctic, Iceland and Mesa. These diverse environments each posed unique challenges and demanded a wide variety of different techniques. Here we’ll take a look at all of the challenges I faced in the creation of these environments, and my not-so-conventional workflow.
When I set out to create the environments, I knew I was in for a real adventure. The goal was to make them as realistic as possible, but that meant tackling some unusual hurdles. For the Arctic setting, that included the lighting and the water system, while using precise colour correction that emphasised the coldness of the setting. Compositing was a nice challenge too, as I needed to add snow and a cold breeze,