Edge

The great beyond

When talking to developers, particularly those who’ve spent years making one game, we’re sometimes moved to ask what possessed them to get into this line of work in the first place. When the clock strikes midnight on December 31, Riv Hester’s will enter its ninth year of existence intogether. “One of the stages looked like Mayan ruins. There’s a really deep parallax background in that one,” Hester recalls. “My dad and I talked about how we wished we could go back there and explore the rest of the world outside the scope of the game.” Considering how that might be achieved was what first “got the gears turning”.

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