When Dene Carter released Moonring in September, a few days before his 25th wedding anniversary, he’d spent four and a half years working on it. His Ultima-inspired RPG had attracted so little attention in its early-access form that his expectations were low: “I honestly thought it was just going to die without a trace.” He’d even begun to put plans in place for his next project, having supported himself over the prior two years of development through freelance scriptwriting jobs on other games. “Then it kind of blew up.”
It helped