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mbarking on epic adventures, the CyberSquad uses brainpower, math skills and environmental science to save the day. For kids ages 6 to 11,
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mbarking on epic adventures, the CyberSquad uses brainpower, math skills and environmental science to save the day. For kids ages 6 to 11,
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15-Minute STEM Book 2: More quick, creative science, technology, engineering and mathematics activities for 5-11-year-olds
byEmily HuntAudiobook
NumBots Scrapheap Stories - A Story About the Importance of Practising Little and Often, Unicorn and the Big Race, Unicorn and the Big Race
byTor CaldwellEbook
StoryMaking: The Maker Movement Approach to Literacy for Early Learners
byRobin Chappele Thompson