Edge

Marvel’s Spider-Man 2

Being a superhero must be We’re feeling a degree of cognitive overwhelm ourselves as we swing above New York’s streets, rarely more than three seconds away from some new distraction. If it’s not pulsing signals from stray Spider-bots, it’s swirling sands marking a crystallised memory of Flint Marko, better known as Sandman, the subject of the game’s opening scrap. Green lights lead us toward Quentin Beck’s Mysteriums, augmented-reality experiences that need debugging by completing combat encounters in specific ways. Pink-purple outlines Prowler stashes, hidden by Miles Morales’ uncle. Other icons let us know we’re in the

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