SENTIENT
■ DEVELOPER: PSYGNOSIS ■ YEAR: 1997
■ You probably wouldn’t think it just by looking at it, but Sentient is one of the most ambitious games to ever grace the PlayStation. In this first-person adventure title, you take the role of medic Garritt Sherova, who has been sent to investigate a breakout of radiation sickness aboard the Space Station Icarus, only to arrive and find out that might be the least of his worries. With the captain dead, the crew divided and the Icarus on a collision course with the sun, things are clearly sounding quite dire.
But of course, since you have protagonist powers, only you can save the station from certain destruction, and you do this by walking around and talking to people, as is adventure game tradition. This may not sound very exciting, but few games do walking and talking quite like . You see the crew of the Icarus, all of whom feature unique AI patterns and dialogue, well they each have their own goals and personalities, and depending on how you interact