PC Powerplay

ENTERING THE GAME ANTHONY FORDHAM, PCPP'S EDITOR IN 2001-2003 AND AGAIN IN 2007-2010, ON HOW HE SHAPED THE MAG, AND HOW IT SHAPED HIM.

As related, the years from 1994 (when PC commoditisation really kicked off in Australia) to 1999 were a heady time for people selling advertising space for PC games. With over a dozen game publishers and distributors to approach, each issue of the mag was stuffed full of weird games and weirder ads.

From 2000 though, things were about to change. Game publishing and distribution would quickly consolidate around six or seven key publishers – some with names we recognise today like EA and Activision, and others with names half-forgotten like Vivendi and THQ.

This made us do weird things, and make some questionable decisions. But it also made ‘videogaming’ a part of the

You’re reading a preview, subscribe to read more.

More from PC Powerplay

PC Powerplay1 min read
Rule's Gold
1 Pirates should keep their piece, pistols, and cutlass clean and fit for service. 2 Pirates should not game at cards or dice for money. 3 Pirates can only continue to drink after 8pm if on the open deck of their ship. 4 Pirates who desert their ship
PC Powerplay1 min read
PC Powerplay
Editorial Editor Ben Mansill ben.mansill@futurenet.com Creative Director Troy Coleman troy.coleman@futurenet.com Photography All copyrights and trademarks are recognised and respected Advertising auadvertising@futurenet.com Management Managing Direct
PC Powerplay2 min read
Review
We review each game on its own merits, and try to match it to a reviewer who’s a passionate expert in the field. The main aim of reviews is to help you make buying decisions. To this end, we’re selective about what we review, and try to focus on the

Related Books & Audiobooks