In Shyish, the Realm of Death, Nagash the Great Necromancer moulds the souls of the deceased into his personal army. Cursed with new forms that reflect their mortal sins, he creates endless hosts of wailing, suffering spirits known as the Nighthaunt. And then he sends them all to capture my bloody control points.
When this real-time strategy game set in the mythic fantasy world of Warhammer Age of Sigmar was announced, only two of the game’s four factions were revealed: the shining warriors of the Stormcast Eternals, and the vicious, swamp-dwelling Orruk Kruleboyz. As I play through two of the game’s campaign missions, I get to meet a third—and it’s not a friendly introduction. As I attempt to hold three objectives—the bases of spectral chains I need to break to retrieve a powerful artifact—the Nighthaunt throw themselves at my