3D World

Framestore takes FLITE with Unreal

The Hub FLITE PROJECT INSIGHT

An image of a girl on a hoverboard, teetering on a window of a luxury high-rise building deciding whether to breakaway in a semi-submerged London of 2053 and the concept of a Memory Investigator provided Framestore's VFX supervisor and creative director, Tim Webber, with the chance to create and direct a short film utilising FUSE [Framestore Unreal Shot Engine].

FLITE was shot over five days and assembled into a 14-minute sci-fi drama. It revolves around a stranger trying to assist a young female champion hoverboarder attempting to leave her oppressive manager by recounting what he saw to local law enforcement.

Providing a guideline for the production methodology that opened my eyes to the possibility of working in that way and using current technology to make it easier, better, quicker, and less expensive,” states Webber.

You’re reading a preview, subscribe to read more.

More from 3D World

3D World2 min read
Can I Bake Maps In Nomad Sculpt?
Imagine you have a 3D model of a character in your software. You've painted details like the skin pores, fabric patterns, and even dirt smudges directly onto the surface. You may have even sculpted high-definition details too. Instead of calculating
3D World1 min read
Novel Thinking For Simulations
Konrad reveals: “After Cate Randa sees the bus go over the edge in episode 101, getting the timing right was dfficult, so the team had to cheat objects ahead and behind the bus to get the smoke reacting at the right time, and then closing up behind t
3D World1 min read
Welcome
It never ceases to amaze me how certain characters continue to thrive, even after some less than critically acclaimed instalments. This issue we take a good look at one of the most perennial cult characters out there, Godzilla, who has returned to ou

Related