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Armored Core VI: Fires Of Rubicon

Blasting forward with a tap of , our mech hurtles forward between skyscrapers. Squeezing the triggers, we annihilate a drone with a burst of laser fire, before two snipers take aim at us from their nearby highway perches. We bank left to avoid the shots, deploy a stack of missiles to eradicate one foe then, energy nearly depleted, turn off our engines. Letting the momentum carry us toward the final target, we lurch the rest of the way with one final touch of p slicing clean through a hefty shield and armour plating.

Armored Core VI is all about these moments - the buzz of slick mech action (which is more than its choppily performing PS3 predecessors can boast) urging you to return once you’re done with the story for a second playthrough, or to go robo-arobo in the

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