What dungeon would be complete without a splash of paint? While text adventures traditionally are just so, that doesn’t mean you need to make your player suffer through endless screens of black and white. Plenty of simple text games incorporate elements of colour, sound effects and even simple graphics, which are the focus of the final part of this series of tutorials. If you’ve been following the previous articles in this series, by now your text adventure should be starting to take shape. Your character can move freely between rooms, interacting with items. Some are helpful and some hinder them. Through introducing HP (hit points), players now have a vested interest in keeping their character alive.
The combat mechanic, while basic, also enables them to take turns hitting whatever creatures you spawn, then (hopefully) rifle their cold, dead corpses for loot.
If you’re a particularly gifted graphic designer, you could spend weeks crafting cunning