illustrations. The switch from turn-based to realtime combat, meanwhile, was a natural progression between platforms. “When we were thinking about making a console title spin-off, even though the original mobile game is turn-based and featured chibi sprites, we wanted to translate that into the console market by having fully realised 3D models as well as action gameplay,” Fukuhara explains.
development resulted in PlatinumGames departing the project in 2019, the studio’s expertise in fast-paced characteraction games remains a firm foundation for with Yasuyuki Kaji, an environment artist who workedand staying on as game director. This is most obviously felt when we squeeze the right trigger to dodge as an enemy attacks: while the action doesn’t slow down in the manner of Witch