The Gallery CG art to inspire
ARTIST
Maxime Schyns
SOFTWARE
ZBrush, Maya, Substance 3D Painter, Photoshop, RenderMan
"All told, fan art character together. I worked across sculpting, modelling, texturing, shading and grooming, and was able to utilise my varied skill set to create an attention-grabbing character. This project was the first I used RenderMan as the render engine for, as I usually go with Arnold. It was a bit of a different process, learning how the shaders work.