“IF I WAS GOING TO DO A PERIOD PIECE, I would accumulate a lot of reference and then I would sit with the showrunner and the director and we would say, ‘This is really great, let’s do something like this,’” production designer of The Last Of Us John Paino tells SFX.
“So I asked [original game creators] Naughty Dog for their concept art and some of the things they looked at. I absorbed everything, like anyone else would do. Even before I got on the show, I loved the concept art for the game, so I was very familiar with it. I used that reference as a springboard. Some things we… I wouldn’t say copied, but we got as close as we could to them in the real world.
“Then also taking into account all the things that a game doesn’t have to take into account, like actually making it, using the locations, camera angles, actors, all of that. In the game they have control over everything.
“When you make a film, you’re working with the locations, you build your sets and things to take other considerations in, so things altered. Also, the showrunner, maybe they want to emphasise this, emphasise that and some of the episodes like Bill’s town were from scratch, so I used the games, which already created an amazing